AMX Mod X API Documentation

Signature
native CreateHudSyncObj(num = 0, ...);
Description

Creates a HUD synchronization object.

Notes
  • Create one of these for each section of the screen that contains

    overlapping HUD messages. For example, if using both sides of the

    screen to display three messages that could potentially overlap,

    each side is considered a synchronizable area. You can then use

    ShowSyncHudMsg() to correctly synchronize displaying the HUD message

    with any other messages potentially in its class.

  • This does not do anything like reserving screen area. Its sole

    purpose is to be able to wipe an old message on an auto-channel and

    ensure that it will not clear a message from another plugin.

Parameters
  • num Unused and ignored
  • ... Unused and ignored
Returns

HUD sync object handle

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