AMX Mod X API Documentation

Signature
forward client_disconnected(id, bool:drop, message[], maxlen);
Description

Called when a client is disconnected from the server.

Notes
  • This will be called in some additional cases that client_disconnect doesn't cover,

    most notably when a client aborts the connection process. It is guaranteed to pair

    with the client_connect() forward.

  • When this fires the player entity is still valid (e.g. is_user_connected(id) will

    return true), but no networked commands will reach the client.

Parameters
  • id Client index
  • drop If true, the game has explicitly dropped the client
  • message If drop is true, a writable buffer containing the disconnect info message
  • maxlen Maximum size of buffer
No return value
Назад
Верх