Signature
forward client_remove(id, bool:drop, const message[]);
Description
Called when a client entity has been removed from the server.
Notes
-
This fires after the client_disconnected() forward, when the player entity has been
removed (e.g. is_user_connected(id) will return false).
Parameters
- id — Client index
- drop — If true, the game has explicitly dropped the client
- message — If drop is true, contains the disconnect info message
No return value