Signature
native emit_sound(index, channel, const sample[], Float:vol, Float:att, flags, pitch);
Description
Emits a sound from an entity from the engine.
Notes
-
The sample must be precached using precache_sound() so it is available
in the engine's sound table.
-
For a list of available channels, see CHAN_* constants in amxconst.inc,
sounds emitted from the same channel will override each other.
-
There are helpful reference constants in amxconst.inc for sound volume
(VOL_*), attenuation (ATTN_*), flags (SND_*), and pitch (PITCH_*).
Parameters
- index — Entity index, use 0 to emit from all clients
- channel — Channel to emit from
- sample — Sound file to emit
- vol — Volume in percent
- att — Sound attenuation
- flags — Emit flags
- pitch — Sound pitch
No return value