AMX Mod X API Documentation

Signature
native emit_sound(index, channel, const sample[], Float:vol, Float:att, flags, pitch);
Description

Emits a sound from an entity from the engine.

Notes
  • The sample must be precached using precache_sound() so it is available

    in the engine's sound table.

  • For a list of available channels, see CHAN_* constants in amxconst.inc,

    sounds emitted from the same channel will override each other.

  • There are helpful reference constants in amxconst.inc for sound volume

    (VOL_*), attenuation (ATTN_*), flags (SND_*), and pitch (PITCH_*).

Parameters
  • index Entity index, use 0 to emit from all clients
  • channel Channel to emit from
  • sample Sound file to emit
  • vol Volume in percent
  • att Sound attenuation
  • flags Emit flags
  • pitch Sound pitch
No return value
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