Signature
#define EF_BRIGHTFIELD 1 // Swirling cloud of particles#define EF_MUZZLEFLASH 2 // Single frame ELIGHT on entity attachment 0#define EF_BRIGHTLIGHT 4 // DLIGHT centered at entity origin#define EF_DIMLIGHT 8 // Player flashlight#define EF_INVLIGHT 16 // Get lighting from ceiling#define EF_NOINTERP 32 // Don't interpolate the next frame#define EF_LIGHT 64 // Rocket flare glow sprite#define EF_NODRAW 128 // Don't draw entity#define EF_FORCEVISIBILITY 2048 // force visibility#define EF_OWNER_VISIBILITY 4096 // visibility for owner#define EF_OWNER_NO_VISIBILITY 8192 // no visibility for owner#define EF_NOSLERP 16384 // no slerp flag for this entity (addtofullpack)#define EF_FOLLOWKEEPRENDER 32768 // the entity following will not copy the render (like it follows nothing)
Description
get_entvar(entity, var_effects) values