Signature
#define GIB_NORMAL 0 // Gib if entity was overkilled#define GIB_NEVER 1 // Never gib, no matter how much death damage is done ( freezing, etc )#define GIB_ALWAYS 2 // Always gib ( Houndeye Shock, Barnacle Bite )
Description
When calling KILLED(), a value that governs gib behavior is expected to be
one of these three values