Signature
native get_stats(index, stats[STATSX_MAX_STATS], bodyhits[MAX_BODYHITS], name[], len, authid[] = "", authidlen = 0);
Description
Retrieves statistics from the permanent storage on the server via iterative,
incremental access.
Notes
- The permanent storage is updated on every respawn or client disconnect.
-
Player rank is determined by the customizable "get_score" function in
"data/csstats.amxx". By default it uses the difference of kills to
deaths/teamkills.
-
For a list of possible body hitplaces see the HIT_* constants in
amxconst.inc
-
For a list of possible stat constants see the STATSX_* constants in
amxconst.inc
-
The fields in the statistics are:
0 - Kills
1 - Deaths
2 - Headshots
3 - Teamkills
4 - Shots
5 - Hits
6 - Damage
7 - Rank
Parameters
- index — Rank index
- stats — Buffer to copy statistics to
- bodyhits — Buffer to copy body hits to
- name — Buffer to copy client name to
- len — Maximum name buffer size
- authid — Buffer to copy client auth id to
- authidlen — Maximum authid buffer size
Returns
Next rank index (> 0 and > index), or 0 if no more
statistics exist