Signature
native get_user_stats(index, stats[STATSX_MAX_STATS], bodyhits[MAX_BODYHITS]);
Description
Retrieves the client's weapon statistics from the permanent storage on the
server.
Notes
- The permanent storage is updated on every respawn or client disconnect.
-
Player rank is determined by the customizable "get_score" function in
"data/csstats.amxx". By default it uses the difference of kills to
deaths/teamkills.
-
For a list of possible body hitplaces see the HIT_* constants in
amxconst.inc
-
For a list of possible stat constants see the STATSX_* constants in
amxconst.inc
-
The fields in the statistics are:
0 - Kills
1 - Deaths
2 - Headshots
3 - Teamkills
4 - Shots
5 - Hits
6 - Damage
7 - Rank
Parameters
- index — Client index
- stats — Buffer to copy statistics to
- bodyhits — Buffer to copy body hits to
Returns
Players rank > 0 on success, or 0 if player is not ranked
and no statistics are available
Errors
-
If an invalid client index is provided, an error will be
thrown.