AMX Mod X API Documentation

Signature
native cs_create_entity(const classname[]);
Description

Creates an entity using Counter-Strike's custom CreateNamedEntity wrapper.

Notes
  • Unlike other mods CS keeps track of entities using a custom hashtable.

    This function adds entities to this hashtable, providing benefits over

    the default CreateNamedEntity (used by create_entity() for example):

    - Storing entities in a hashtable allows CS to improve classname lookup

    performance compared to functions like FindEntityByString (used by

    find_ent_by_class() for example) that usually have to loop

    through all entities incrementally.

    - As CS exclusively uses the hashtable for classname lookup, entities

    created using the default engine functions will not be found by the

    game. For example "weaponbox" entities are supposed to be

    automatically cleaned up on round restart but are not considered if

    they have not been added to the hashtable.

  • The faster hashtable lookup can be utilized with cs_find_ent_by_class()
  • When creating an entity the classname has to be valid in the mod, as

    the engine needs to link the entity to an existing class internally.

    The classname string that is stored in the entvar struct

    (EV_SZ_classname) is separate from this association and can later be

    freely changed to serve other purposes.

Parameters
  • classname Entity class name
Returns

Index of the created entity (> 0), 0 otherwise

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