Signature
native cs_set_user_team(index, any:team, any:model = CS_DONTCHANGE, bool:send_teaminfo = true);
Description
Sets the client's team without killing the player, and sets the client model.
Notes
-
For a list of valid team ids see the CsTeams enum, and for a list of
valid internal model ids see the CsInternalModel enum.
Parameters
- index — Client index
- team — Team id
-
model
—
Internal model id, if CS_DONTCHANGE the game will choose the model
or if CS_NORESET the game will not update it.
- send_teaminfo — If true, a TeamInfo message will be sent
No return value
Errors
-
If the client index is not within the range of 1 to
MaxClients, or the client is not connected, an error will be
thrown.