Signature
native cs_user_spawn(player);
Description
Sets a dead client up for spawning.
Notes
-
This sets the client deadflag and triggers a client think, effectively
making the game respawn the client. Should only be used on dead
clients.
Parameters
- player — Client index
No return value
Errors
-
If the client index is not within the range of 1 to
MaxClients, or the client is not connected, an error will be
thrown.