Signature
native call_think(entity);
Description
Calls the DispatchThink() game DLL function on an entity, triggering it to
think if applicable.
Notes
-
DispatchThink() checks the entity for the FL_DORMANT flag - if it is
set, the entity will not proceed to think. It will first call the
class-specific think function and eventually CBaseEntity::Think(), thus
triggering other think hooks and forwards.
Parameters
- entity — Entity index
No return value
Errors
-
If an invalid entity index is provided, an error will be
thrown.