AMX Mod X API Documentation

Signature
native call_think(entity);
Description

Calls the DispatchThink() game DLL function on an entity, triggering it to

think if applicable.

Notes
  • DispatchThink() checks the entity for the FL_DORMANT flag - if it is

    set, the entity will not proceed to think. It will first call the

    class-specific think function and eventually CBaseEntity::Think(), thus

    triggering other think hooks and forwards.

Parameters
  • entity Entity index
No return value
Errors
  • If an invalid entity index is provided, an error will be

    thrown.

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