Signature
native drop_to_floor(entity);
Description
Uses the DROP_TO_FLOOR() engine function on an entity, which attempts to put
it down on the floor.
Notes
-
This engine function traces 256 units straight downwards from the
entity origin. If the trace hits the floor, the origin is updated to
the end position of the trace, FL_ONGROUND is added to the flags and
EV_ENT_groundentity is updated. When the trace does not hit anything or
the entity would be stuck inside something, the function does nothing
and returns 0.
Parameters
- entity — Entity index
Returns
1 if entity is on the floor, 0 otherwise