Signature
native entity_set_origin(iIndex, const Float:fNewOrigin[3]);
Description
Sets the origin of an entity.
Notes
-
This native uses engine functions to set the origin, keeping it
properly updated with the game. Directly writing to EV_VEC_origin is an
error and will cause problems.
Parameters
- iIndex — Entity index
- fNewOrigin — New origin
No return value
Errors
-
If an invalid entity index is provided, an error will be
thrown.