Signature
native fake_touch(entTouched, entToucher);
Description
Forces an entity to touch another entity.
Notes
-
This calls the game touch function even when the entities do not
intersect. It doesn't change their origins and/or bounding boxes.
Parameters
- entTouched — Index of entity being touched
- entToucher — Index of entity touching
No return value
Errors
-
If an invalid entity index is provided or, if the index
is a client index, the client is not connected, an error
will be thrown.