AMX Mod X API Documentation

Signature
native radius_damage(const Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier);
Description

Hurts (and kills, if applicable) players in a sphere.

Notes
  • Players that have the DAMAGE_NO flag set in EV_INT_flags will be

    ignored.

  • The sphere has four different damage zones. Below is pseudo-code of the

    algorithm, indicating how damage will be dealt to players:

    if (distance <= 5 * radius) damage(10 + random(1 * dmg_multi))

    if (distance <= 4 * radius) damage(25 + random(2 * dmg_multi))

    if (distance <= 3 * radius) damage(50 + random(3 * dmg_multi))

    if (distance <= 2 * radius) kill()

Parameters
  • fExplodeAt Center origin of sphere
  • iDamageMultiplier Damage multiplier
  • iRadiusMultiplier Sphere radius
No return value
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