Signature
stock set_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16){ entity_set_int(index,EV_INT_renderfx,fx); new Float:RenderColor[3]; RenderColor[0] = float(r); RenderColor[1] = float(g); RenderColor[2] = float(b); entity_set_vector(index,EV_VEC_rendercolor,RenderColor); entity_set_int(index,EV_INT_rendermode,render); entity_set_float(index,EV_FL_renderamt,float(amount)); return 1;}
Description
Set rendering of an entity