AMX Mod X API Documentation

Signature
native get_ent_data_string(entity, const class[], const member[], value[], maxlen, element = 0);
Description

Retrieves a string from an entity's private data based off a class and member name.

Notes
  • Unlike the [get|set]_pdata_* natives that require compiling the class

    member offset into the plugin, this native instead retrieves the

    necessary offset from the AMXX gamedata files at runtime, based on the

    provided class and member name.

  • This native is safer than [get|set]_pdata_* as it can perform stricter

    offset and typing checks.

  • This native is used to access the following (C++/engine) data types:

    string, stringptr.

Parameters
  • entity Entity index
  • class Class name
  • member Member name
  • value Buffer to store data in
  • maxlen Maximum size of the buffer
  • element Element to retrieve (starting from 0) if member is an array
Returns

Number of cells written to buffer

Errors
  • If an invalid entity is provided, either class or member is

    empty, no offset is found or an invalid offset is retrieved,

    or the data type does not match, an error will be thrown.

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