Signature
native set_ent_data_entity(entity, const class[], const member[], value, element = 0);
Description
Sets an entity index to an entity's private data based off a class
and member name.
Notes
-
Unlike the [get|set]_pdata_* natives that require compiling the class
member offset into the plugin, this native instead retrieves the
necessary offset from the AMXX gamedata files at runtime, based on the
provided class and member name.
-
This native is safer than [get|set]_pdata_* as it can perform stricter
offset and typing checks.
-
This native is used to access the following (C++/engine) data types:
classptr, entvars, edict and ehandle.
- Pass -1 as value to act as C++ NULL.
Parameters
- entity — Entity index
- class — Class name
- member — Member name
- value — Entity index to set
- element — Element to set (starting from 0) if member is an array
No return value
Errors
-
If an invalid entity or value is provided, either class or member
is empty, no offset is found or an invalid offset is retrieved,
or the data type does not match, an error will be thrown.