AMX Mod X API Documentation

Signature
native set_ent_data_entity(entity, const class[], const member[], value, element = 0);
Description

Sets an entity index to an entity's private data based off a class

and member name.

Notes
  • Unlike the [get|set]_pdata_* natives that require compiling the class

    member offset into the plugin, this native instead retrieves the

    necessary offset from the AMXX gamedata files at runtime, based on the

    provided class and member name.

  • This native is safer than [get|set]_pdata_* as it can perform stricter

    offset and typing checks.

  • This native is used to access the following (C++/engine) data types:

    classptr, entvars, edict and ehandle.

  • Pass -1 as value to act as C++ NULL.
Parameters
  • entity Entity index
  • class Class name
  • member Member name
  • value Entity index to set
  • element Element to set (starting from 0) if member is an array
No return value
Errors
  • If an invalid entity or value is provided, either class or member

    is empty, no offset is found or an invalid offset is retrieved,

    or the data type does not match, an error will be thrown.

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