Signature
native set_gamerules_entity(const class[], const member[], value, element = 0);
Description
Sets an entity index to the gamerules object based off a class
and member name.
Notes
-
This native is used to access the following (C++/engine) data types:
classptr, entvars, edict and ehandle.
- Pass -1 as value to act as C++ NULL.
Parameters
- class — Class name
- member — Member name
- value — Entity index to set
- element — Element to set (starting from 0) if member is an array
No return value
Errors
-
If member is empty, no offset is found or an invalid offset
is retrieved, or the data type does not match, an error will
be thrown.