AMX Mod X API Documentation

Signature
native set_gamerules_entity(const class[], const member[], value, element = 0);
Description

Sets an entity index to the gamerules object based off a class

and member name.

Notes
  • This native is used to access the following (C++/engine) data types:

    classptr, entvars, edict and ehandle.

  • Pass -1 as value to act as C++ NULL.
Parameters
  • class Class name
  • member Member name
  • value Entity index to set
  • element Element to set (starting from 0) if member is an array
No return value
Errors
  • If member is empty, no offset is found or an invalid offset

    is retrieved, or the data type does not match, an error will

    be thrown.

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