Signature
native set_gamerules_string(const class[], const member[], const value[], element = 0);
Description
Sets a string to the gamerules object based off a class and member name.
Notes
-
This native is used to access the following (C++/engine) data types:
string, stringptr.
Parameters
- class — Class name
- member — Member name
- value — String to set
- element — Element to set (starting from 0) if member is an array
Returns
Number of cells written to buffer
Errors
-
If member is empty, no offset is found or an invalid offset
is retrieved, or the data type does not match, an error will
be thrown.