AMX Mod X API Documentation

Signature
enum { FM_PrecacheModel = 1, FM_PrecacheSound, FM_SetModel, FM_ModelIndex, FM_ModelFrames, FM_SetSize, FM_ChangeLevel, FM_VecToYaw, FM_VecToAngles, FM_MoveToOrigin, FM_ChangeYaw, FM_ChangePitch, FM_FindEntityByString, FM_GetEntityIllum, FM_FindEntityInSphere, FM_FindClientInPVS, FM_EntitiesInPVS, FM_MakeVectors, FM_AngleVectors, FM_CreateEntity, FM_RemoveEntity, FM_CreateNamedEntity, FM_MakeStatic, FM_EntIsOnFloor, FM_DropToFloor, FM_WalkMove, FM_SetOrigin, FM_EmitSound, FM_EmitAmbientSound, FM_TraceLine, FM_TraceToss, FM_TraceMonsterHull, FM_TraceHull, FM_TraceModel, FM_TraceTexture, FM_TraceSphere, FM_GetAimVector, FM_ParticleEffect, FM_LightStyle, FM_DecalIndex, FM_PointContents, FM_MessageBegin, FM_MessageEnd, FM_WriteByte, FM_WriteChar, FM_WriteShort, FM_WriteLong, FM_WriteAngle, FM_WriteCoord, FM_WriteString, FM_WriteEntity, FM_CVarGetFloat, FM_CVarGetString, FM_CVarSetFloat, FM_CVarSetString, FM_FreeEntPrivateData, FM_SzFromIndex, FM_AllocString, FM_RegUserMsg, FM_AnimationAutomove, FM_GetBonePosition, FM_GetAttachment, FM_SetView, FM_Time, FM_CrosshairAngle, FM_FadeClientVolume, FM_SetClientMaxspeed, FM_CreateFakeClient, FM_RunPlayerMove, FM_NumberOfEntities, FM_StaticDecal, FM_PrecacheGeneric, FM_BuildSoundMsg, FM_GetPhysicsKeyValue, FM_SetPhysicsKeyValue, FM_GetPhysicsInfoString, FM_PrecacheEvent, FM_PlaybackEvent, FM_CheckVisibility, FM_GetCurrentPlayer, FM_CanSkipPlayer, FM_SetGroupMask, FM_Voice_GetClientListening, FM_Voice_SetClientListening, FM_InfoKeyValue, FM_SetKeyValue, FM_SetClientKeyValue, FM_GetPlayerAuthId, FM_GetPlayerWONId, FM_IsMapValid, FM_Spawn, FM_Think, FM_Use, FM_Touch, FM_Blocked, FM_KeyValue, FM_SetAbsBox, FM_ClientConnect, FM_ClientDisconnect, FM_ClientKill, FM_ClientPutInServer, FM_ClientCommand, FM_ServerDeactivate, FM_PlayerPreThink, FM_PlayerPostThink, FM_StartFrame, FM_ParmsNewLevel, FM_ParmsChangeLevel, // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life // This also gets called when the server is queried for information (for example, by a server browser tool) FM_GetGameDescription, // Spectator funcs FM_SpectatorConnect, FM_SpectatorDisconnect, FM_SpectatorThink, // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. FM_Sys_Error, FM_PM_FindTextureType, FM_RegisterEncoders, // Create baselines for certain "unplaced" items. FM_CreateInstBaselines, FM_AllowLagCompensation, FM_AlertMessage, // NEW_DLL_FUNCTIONS: FM_OnFreeEntPrivateData, FM_GameShutdown, FM_ShouldCollide, // LATE ADDITIONS (v1.71) FM_ClientUserInfoChanged, // LATE ADDITIONS (v1.75) FM_UpdateClientData, FM_AddToFullPack, FM_CmdStart, FM_CmdEnd, FM_CreateInstBaseline, FM_CreateBaseline, FM_GetInfoKeyBuffer, FM_ClientPrintf, // LATE ADDITIONS (v1.80) FM_ServerPrint };
Description

Used with register_forward()

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