Signature
enum UserCmd
{
UC_LerpMsec, // short // Interpolation time on client
// Duration in ms of command
UC_Msec, // byte
// Command view angles
UC_ViewAngles, // float array[3]
// Intended velocities
// Forward velocity
UC_ForwardMove, // float
// Sideways velocity
UC_SideMove, // float
// Upward velocity
UC_UpMove, // float
// Light level at spot where we are standing
UC_LightLevel, // byte
// Attack buttons
UC_Buttons, // unsigned short
// Impulse command issued
UC_Impulse, // byte
// Current weapon id
UC_WeaponSelect, // byte
// Experimental player impact stuff
UC_ImpactIndex, // int
UC_ImpactPosition // float array[3]
};