AMX Mod X API Documentation

Signature
enum { pev_string_start = 0, pev_classname, pev_globalname, pev_model, pev_target, pev_targetname, pev_netname, pev_message, pev_noise, pev_noise1, pev_noise2, pev_noise3, pev_string_end, pev_edict_start, pev_chain, pev_dmg_inflictor, pev_enemy, pev_aiment, pev_owner, pev_groundentity, pev_euser1, pev_euser2, pev_euser3, pev_euser4, pev_edict_end, pev_float_start, pev_impacttime, pev_starttime, pev_idealpitch, pev_ideal_yaw, pev_pitch_speed, pev_yaw_speed, pev_ltime, pev_nextthink, pev_gravity, pev_friction, pev_frame, pev_animtime, pev_framerate, pev_scale, pev_renderamt, pev_health, pev_frags, pev_takedamage, pev_max_health, pev_teleport_time, pev_armortype, pev_armorvalue, pev_dmg_take, pev_dmg_save, pev_dmg, pev_dmgtime, pev_speed, pev_air_finished, pev_pain_finished, pev_radsuit_finished, pev_maxspeed, pev_fov, pev_flFallVelocity, pev_fuser1, pev_fuser2, pev_fuser3, pev_fuser4, pev_float_end, pev_int_start, pev_fixangle, pev_modelindex, pev_viewmodel, pev_weaponmodel, pev_movetype, pev_solid, pev_skin, pev_body, pev_effects, pev_light_level, pev_sequence, pev_gaitsequence, pev_rendermode, pev_renderfx, pev_weapons, pev_deadflag, pev_button, pev_impulse, pev_spawnflags, pev_flags, pev_colormap, pev_team, pev_waterlevel, pev_watertype, pev_playerclass, pev_weaponanim, pev_pushmsec, pev_bInDuck, pev_flTimeStepSound, pev_flSwimTime, pev_flDuckTime, pev_iStepLeft, pev_gamestate, pev_oldbuttons, pev_groupinfo, pev_iuser1, pev_iuser2, pev_iuser3, pev_iuser4, pev_int_end, pev_byte_start, pev_controller_0, pev_controller_1, pev_controller_2, pev_controller_3, pev_blending_0, pev_blending_1, pev_byte_end, pev_bytearray_start, pev_controller, pev_blending, pev_bytearray_end, pev_vecarray_start, pev_origin, pev_oldorigin, pev_velocity, pev_basevelocity, pev_clbasevelocity, pev_movedir, pev_angles, pev_avelocity, pev_v_angle, pev_endpos, pev_startpos, pev_absmin, pev_absmax, pev_mins, pev_maxs, pev_size, pev_rendercolor, pev_view_ofs, pev_vuser1, pev_vuser2, pev_vuser3, pev_vuser4, pev_punchangle, pev_vecarray_end, pev_string2_begin, /* anything after here are string corrections */ pev_weaponmodel2, pev_viewmodel2, pev_string2_end, pev_edict2_start, /* edict corrections */ pev_pContainingEntity, pev_absolute_end };
Description

Used with [set_]pev()

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