AMX Mod X API Documentation

Signature
stock fm_set_user_suit(index, bool:suit = true, bool:sound = true) { new weapons = pev(index, pev_weapons); if(!suit) set_pev(index, pev_weapons, weapons & ~(1<<WEAPON_SUIT)); else if(!(weapons & (1<<WEAPON_SUIT))) { set_pev(index, pev_weapons, weapons | (1<<WEAPON_SUIT)); if(sound) emit_sound(index, CHAN_VOICE, "items/tr_kevlar.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM); }}
Назад
Верх