AMX Mod X API Documentation

Signature
stock fm_strip_user_weapons(index) { new ent = fm_create_entity("player_weaponstrip"); if(!pev_valid(ent)) return 0; dllfunc(DLLFunc_Spawn, ent); dllfunc(DLLFunc_Use, ent, index); engfunc(EngFunc_RemoveEntity, ent); return 1;}
Notes
  • get_user_weapon will still return former weapon index
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Верх