Signature
#define FCAP_CUSTOMSAVE 0x00000001#define FCAP_ACROSS_TRANSITION 0x00000002 // should transfer between transitions#define FCAP_MUST_SPAWN 0x00000004 // Spawn after restore#define FCAP_DONT_SAVE 0x80000000 // Don't save this#define FCAP_IMPULSE_USE 0x00000008 // can be used by the player#define FCAP_CONTINUOUS_USE 0x00000010 // can be used by the player#define FCAP_ONOFF_USE 0x00000020 // can be used by the player#define FCAP_DIRECTIONAL_USE 0x00000040 // Player sends +/- 1 when using (currently only tracktrains)#define FCAP_MASTER 0x00000080 // Can be used to "master" other entities (like multisource)#define FCAP_MUST_RESET 0x00000100 // Should reset on the new round#define FCAP_MUST_RELEASE 0x00000200 // Should release on the new round#define FCAP_DONT_SAVE 0x80000000 // Don't save this
Description
Cap bits to indicate what an object's capabilities are, currently used for
save/restore and level transitions.