Signature
#define GIB_NORMAL 0 // Gib if entity was overkilled#define GIB_NEVER 1 // Never gib, no matter how much death damage is done ( freezing, etc )#define GIB_ALWAYS 2 // Always gib ( Houndeye Shock, Barnacle Bite )#define GIB_TRY_HEALTH -9000 // Gib players if their health is under this value. (GIB_NEVER overrides this value)
Description
Gib values used on client kill based on instant damage values