Signature
#define SOLID_NOT 0 // No interaction with other objects#define SOLID_TRIGGER 1 // Touch on edge, but not blocking#define SOLID_BBOX 2 // Touch on edge, block#define SOLID_SLIDEBOX 3 // Touch on edge, but not an onground#define SOLID_BSP 4 // BSP clip, touch on edge, block
Description
pev(entity, pev_solid) values
Notes
-
Some movetypes will cause collisions independent of SOLID_NOT and
SOLID_TRIGGER when the entity moves. SOLID only effects OTHER entities
colliding with this one when they move - UGH!