AMX Mod X API Documentation

Signature
stock client_printex(index, type, const msg_name[], const msg_param1[] = "", const msg_param2[] = "", const msg_param3[] = "", const msg_param4[] = ""){ new ch = msg_name[0]; // If not a predefined message, we don't care about it and forward directly to client_print. // Special case for radio message. msg_name is an index, msg_param1 #Game_radio*, etc. Checking index should be enough. if(ch != '#' && (type != print_radio || !strtol(msg_name))) { return client_print(index, type, msg_name, msg_param1, msg_param2, msg_param3, msg_param4); } // Even if message starts with '#', we should check its length for safety. new length = strlen(msg_name); // If string is larger than expected, we forward to client_print which will cut message properly. // This means also this can't be a predefined game message. // Max console length: 128 = \n(126) + \0 (127) // Max SayText length: 192 = \n(190) + \0 (191) if((length > 126 && (print_notify <= type <= print_console)) || ( length > 190 && (print_chat <= type <= print_radio))) { return client_print(index, type, msg_name, msg_param1, msg_param2, msg_param3, msg_param4); } static msgTextMsg; if(!msgTextMsg) { msgTextMsg = get_user_msgid("TextMsg"); } message_begin(index > 0 ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, msgTextMsg, {0,0,0}, index); write_byte(type); write_string(msg_name); if(msg_param1[0]) { write_string(msg_param1); } if(msg_param2[0]) { write_string(msg_param2); } if(msg_param3[0]) { write_string(msg_param3); } if(msg_param4[0]) { write_string(msg_param4); } message_end(); return 1;}
Description

Sends a predefined text message to player.

Predefined texts are default game messages which will be translated

to player's game language, e.g. #Game_join_ct.

Notes
  • Set index to 0 to send text globally.
  • There does not necessarily have to be a total of 6 arguments.

    It will depend if message takes arguments, e.g.:

    client_printex(id, print_chat, "#Game_join_ct", "Pimp Daddy")

    client_printex(id, print_chat, "1", "#Game_radio", "Pimp Daddy", "Hello world!")

Parameters
  • index Index of the player, use 0 to send to all players.
  • type The message destination. See print_* constants.
  • msg_name The custom or predefined message to send.
  • msg_param1 Optional message argument.
  • msg_param2 Optional message argument.
  • msg_param3 Optional message argument.
  • msg_param4 Optional message argument.
No return value
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