AMX Mod X API Documentation

Signature
native emessage_begin(dest, msg_type, const origin[3] = {0, 0, 0}, player = 0);
Description

Marks the beginning of a client message.

Notes
  • You may generate menus, smoke, shockwaves, thunderlights,

    intermission and many other messages.

  • For a list of HL game events, visit https://wiki.alliedmods.net/Half-Life_1_Game_Events
  • For a list of HL engine messages, visit https://wiki.alliedmods.net/Half-Life_1_Engine_Messages
  • You may also refer to the messages_const.inc file for examples.
  • This function is the same as message_begin(), except that the messages

    sent with this one are also sent to all other AMXX and Metamod plugins.

    This means that if you send one of these messages, other plugins will

    be notified of that message, which was previously impossible.

  • BE CAREFUL! Using this incorrectly, or not for its intended purpose,

    could cause infinite recursion or something just as bad!

  • Each message starts with a emessage_begin() or emessage_begin_f() function

    and ends with emessage_end(). The specific message arguments go in between

    these two by using the ewrite_*() functions found in messages.inc.

Parameters
  • dest Destination type (see MSG_* constants in messages_const.inc)
  • msg_type Message id
  • origin Message origin
  • player Client index receiving the message or 0 for all clients
No return value
Errors
  • If an invalid message id is specified or an invalid number

    of parameters is passed, an error will be thrown.

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