Signature
native ns_fire_ps(Particle:system, const Float:origin[3], const Float:angles[3] = {0.0, 0.0, 0.0}, flags = 0);
Description
Draws a particle system at the given origin (and angles)
Flags are the FEV_* defines from hlsdk_const.inc
Only use handles returned by ns_spawn_ps or ns_get_ps_id here!