AMX Mod X API Documentation

Signature
native bool:rh_emit_sound2(const entity, const recipient, const channel, const sample[], Float:vol = VOL_NORM, Float:attn = ATTN_NORM, const flags = 0, const pitch = PITCH_NORM, emitFlags = 0, const Float:origin[3] = {0.0, 0.0, 0.0});
Description

Emits a sound from an entity from the engine.

Parameters
  • entity Entity index or use 0 to emit from worldspawn at the specified position
  • recipient Recipient index or use 0 to make all clients hear it
  • channel Channel to emit from
  • sample Sound file to emit
  • vol Volume in percents
  • attn Sound attenuation
  • flags Emit flags
  • pitch Sound pitch
  • emitFlags Additional Emit2 flags, look at the defines like SND_EMIT2_*
  • origin Specify origin and only on "param" entity worldspawn that is 0
Returns

true if the emission was successfull, false otherwise

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