Signature
native bool:rh_emit_sound2(const entity, const recipient, const channel, const sample[], Float:vol = VOL_NORM, Float:attn = ATTN_NORM, const flags = 0, const pitch = PITCH_NORM, emitFlags = 0, const Float:origin[3] = {0.0, 0.0, 0.0});
Description
Emits a sound from an entity from the engine.
Parameters
- entity — Entity index or use 0 to emit from worldspawn at the specified position
- recipient — Recipient index or use 0 to make all clients hear it
- channel — Channel to emit from
- sample — Sound file to emit
- vol — Volume in percents
- attn — Sound attenuation
- flags — Emit flags
- pitch — Sound pitch
- emitFlags — Additional Emit2 flags, look at the defines like SND_EMIT2_*
- origin — Specify origin and only on "param" entity worldspawn that is 0
Returns
true if the emission was successfull, false otherwise