AMX Mod X API Documentation

Signature
native rg_create_entity(const classname[], const bool:useHashTable = false);
Description

Creates an entity using Counter-Strike's custom CreateNamedEntity wrapper.

Notes
  • Do not use this if you plan to change custom classname an entity after creation,

    otherwise it will never be release from hash table even if an entity was destroyed,

    and that to lead table to inflate/memory leaks

Parameters
  • classname Entity classname
  • useHashTable Use this only for known game entities
Returns

Index of the created entity or 0 otherwise

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