Signature
native rg_create_weaponbox(const pItem, const pPlayerOwner, const modelName[], Float:origin[3], Float:angles[3], Float:velocity[3], Float:lifeTime, bool:packAmmo);
Description
Spawn a weaponbox entity with its properties
Parameters
- pItem — Weapon entity index to attach
- pPlayerOwner — Player index to remove pItem entity (0 = no weapon owner)
- modelName — Model name ("models/w_*.mdl")
- origin — Weaponbox origin position
- angles — Weaponbox angles
- velocity — Weaponbox initial velocity vector
- lifeTime — Time to stay in world (< 0.0 = use mp_item_staytime cvar value)
- packAmmo — Set if ammo should be removed from weapon owner
Returns
Weaponbox ent index on success, AMX_NULLENT (-1) otherwise