AMX Mod X API Documentation

Signature
native rg_create_weaponbox(const pItem, const pPlayerOwner, const modelName[], Float:origin[3], Float:angles[3], Float:velocity[3], Float:lifeTime, bool:packAmmo);
Description

Spawn a weaponbox entity with its properties

Parameters
  • pItem Weapon entity index to attach
  • pPlayerOwner Player index to remove pItem entity (0 = no weapon owner)
  • modelName Model name ("models/w_*.mdl")
  • origin Weaponbox origin position
  • angles Weaponbox angles
  • velocity Weaponbox initial velocity vector
  • lifeTime Time to stay in world (< 0.0 = use mp_item_staytime cvar value)
  • packAmmo Set if ammo should be removed from weapon owner
Returns

Weaponbox ent index on success, AMX_NULLENT (-1) otherwise

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