Signature
native rg_dmg_radius(Float:vecSrc[3], const inflictor, const attacker, const Float:flDamage, const Float:flRadius, const iClassIgnore, const bitsDamageType);
Description
Inflicts damage in a radius from the source position.
Parameters
- vecSrc — The source position
- inflictor — Inflictor is the entity that caused the damage (such as a gun)
- attacker — Attacker is the entity that triggered the damage (such as the gun's owner)
- flDamage — The amount of damage
- flRadius — Damage radius
- iClassIgnore — To specify classes that are immune to damage
- bitsDamageType — Damage type DMG_*
No return value