AMX Mod X API Documentation

Signature
native rg_emit_texture_sound(const ptr, Float:vecSrc[3], Float:vecEnd[3], Bullet:iBulletType);
Description

Emits a sound based on a traceresult simulating a bullet hit (metal, wood, concrete, etc.).

Notes
  • Used mostly on trace attacks (bullets, knife).
Parameters
  • ptr Traceresult pointer, use Fakemeta's create_tr2 to instantiate one
  • vecSrc Start position
  • vecEnd End position, must match ptr's vecEndPos member
  • iBulletType Bullet type, see BULLET_* constants in cssdk_const.inc
No return value
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