AMX Mod X API Documentation

Signature
native rg_fire_buckshots(const inflictor, const attacker, const shots, Float:vecSrc[3], Float:vecDirShooting[3], Float:vecSpread[3], const Float:flDistance, const iTracerFreq, const iDamage);
Description

Fires buckshots from entity (used at XM1014 and M3 weapons).

Notes
  • This native doesn't create a decal effect
  • Decal creation is handled by PlaybackEvent, including shot animation and shot sound
Parameters
  • inflictor Inflictor is the entity that caused the damage (such as a gun)
  • attacker Attacker is the entity that triggered the damage (such as the gun's owner)
  • shots The number of shots
  • vecSrc The source position of the barrel
  • vecDirShooting Shooting direction
  • vecSpread Spread
  • flDistance Max shot distance
  • iTracerFreq Tracer frequency
  • iDamage Damage amount
No return value
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