Signature
native rg_multidmg_add(const inflictor, const victim, const Float:flDamage, const bitsDamageType);
Description
Adds damage to the accumulator.
Parameters
- inflictor — Inflictor is the entity that caused the damage (such as a gun)
- victim — The victim that takes damage
- flDamage — The amount of damage
- bitsDamageType — Damage type DMG_*
No return value