Signature
native rg_set_user_team(const index, {TeamName, _}:team, {ModelName, _}:model = MODEL_AUTO, const bool:send_teaminfo = true, const bool:check_win_conditions = false);
Description
Sets the client's team without killing the player and sets the client's model.
Notes
-
To obtain a TeamName use the following:
new TeamName:team = get_member(id, m_iTeam);
Parameters
- index — Client index
- team — Team id
- model — Internal model, use MODEL_AUTO for a random appearance or MODEL_UNASSIGNED to not update it
- send_teaminfo — If true, a TeamInfo message will be sent
- check_win_conditions — If true, a CheckWinConditions will be call
Returns
1 on success, 0 otherwise