Signature
native rg_spawn_grenade(WeaponIdType:weaponId, pevOwner, Float:vecSrc[3], Float:vecThrow[3], Float:time, TeamName:iTeam, usEvent = 0);
Description
Spawn a grenade (HEGrenade, Flashbang, SmokeGrenade, or C4)
Parameters
- weaponId — WEAPON_HEGRENADE, WEAPON_SMOKEGRENADE, WEAPON_FLASHBANG or WEAPON_C4
- pevOwner — Grenade owner
- vecSrc — Grenade spawn position
- vecThrow — Grenade velocity vector
- time — Grenade explosion time
- iTeam — Grenade team, see TEAM_* constants
- usEvent — Event index related to grenade (returned value of precache_event)
Returns
Entity index on success, AMX_NULLENT (-1) otherwise