Signature
native rg_weapon_deploy(const entity, const szViewModel[], const szWeaponModel[], iAnim, const szAnimExt[], skiplocal = 0);
Description
Deploys a weapon attached to a player using the CBasePlayerWeapon::DefaultDeploy function.
Parameters
- entity — Weapon to deploy. Must be attached to a player.
- szViewModel — Weapon view model name ("models/v_*.mdl")
- szWeaponModel — Weapon world model bame ("models/p_*.mdl")
- iAnim — Weapon view model animation to play (often "deploy", use HLMV to see anim index)
-
szAnimExt
—
Player anim extension name to assign. Examples: "carbine", "shotgun", "knife", etc.
Use HLMV on a player model to see animext names.
- skiplocal — If 0, weapon animation will be forced to play on client ignoring active client prediction.
Returns
1 on successful weapon deploy, 0 otherwise.