AMX Mod X API Documentation

Signature
native rg_weapon_kickback(const entity, Float:up_base, Float:lateral_base, Float:up_modifier, Float:lateral_modifier, Float:up_max, Float:lateral_max, direction_change);
Description

Emits a "recoil" effect on weapon's player using the CBasePlayerWeapon::KickBack function.

Parameters
  • entity Weapon to reload (> MaxClients) OR player index to reload his current active weapon (>= 1 & <= MaxClients).
  • up_base Minimum vertical punchangle
  • lateral_base Minimum horizontal punchangle
  • up_modifier Vertical punchangle units to multiply to m_iShotsFired member
  • lateral_modifier Horizontal punchangle units to multiply to m_iShotsFired member
  • up_max Maximum vertical punchangle
  • lateral_max Maximum horizontal punchangle
  • direction_change Probability to change punchangle orientation (positive or negative). 0 = 100% (1/1), 1 = 50% (1/2), 2 = 33.3% (1/3), ...
No return value
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