AMX Mod X API Documentation

Signature
native rg_weapon_reload(const entity, iClipSize, iAnim, Float:fDelay);
Description

Reloads a weapon or a player's active weapon using the CBasePlayerWeapon::DefaultReload function.

Parameters
  • entity Weapon to reload (> MaxClients) OR player index to reload his current active weapon (>= 1 & <= MaxClients).
  • iClipSize Weapon max clip to check. 0 = weapon max clip stored in ItemInfo
  • iAnim Weapon view model animation to play (often "reload", use HLMV to see anim index)
  • fDelay Player reload duration before clip refill.
Returns

1 on successful weapon reload, 0 otherwise.

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