AMX Mod X API Documentation

Signature
native rg_weapon_send_animation(const entity, iAnim, skiplocal = 0);
Description

Sends a weapon animation using the CBasePlayerWeapon::SendWeaponAnim function.

Parameters
  • entity Weapon to send animation on owner (> MaxClients) OR player index to send animation (>= 1 & <= MaxClients).
  • iAnim Weapon view model animation to play (use HLMV to see anim index)
  • skiplocal If 0, weapon animation will be forced to play on client ignoring active client prediction.
No return value
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