Signature
native rg_weapon_send_animation(const entity, iAnim, skiplocal = 0);
Description
Sends a weapon animation using the CBasePlayerWeapon::SendWeaponAnim function.
Parameters
- entity — Weapon to send animation on owner (> MaxClients) OR player index to send animation (>= 1 & <= MaxClients).
- iAnim — Weapon view model animation to play (use HLMV to see anim index)
- skiplocal — If 0, weapon animation will be forced to play on client ignoring active client prediction.
No return value