AMX Mod X API Documentation

Signature
native rg_weapon_shotgun_reload(const entity, iAnim, iStartAnim, Float:fDelay, Float:fStartDelay, const pszReloadSound1[] = "", const pszReloadSound2[] = "");
Description

Forces shotgun reload thinking on a weapon or a player's active weapon using the CBasePlayerWeapon::DefaultShotgunReload function.

Notes
  • This is used inside weapon's Reload function and is often called every frame player is pressing IN_RELOAD button.
Parameters
  • entity Weapon to reload (> MaxClients) OR player index to reload his current active weapon (>= 1 & <= MaxClients).
  • iAnim Weapon view model "insert" animation to play (use HLMV to see anim index)
  • iStartAnim Weapon view model "start reload" animation to play (use HLMV to see anim index)
  • fDelay Delay between each buckshot inserted
  • fStartDelay Delay before buckshots insertion starts
  • pszReloadSound1 Sound to play on every insertion
  • pszReloadSound2 Another sound to play on every insertion
Returns

1 while weapon not in delay and with ammo remaining to load, 0 otherwise.

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