Signature
enum CBasePlayerWeapon_Members
{
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_iPlayEmptySound = BEGIN_MEMBER_REGION(baseweapon),
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_fFireOnEmpty,
/*
* Description: Soonest time ItemPostFrame will call PrimaryAttack.
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_Weapon_flNextPrimaryAttack,
/*
* Description: Soonest time ItemPostFrame will call SecondaryAttack.
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_Weapon_flNextSecondaryAttack,
/*
* Description: Soonest time ItemPostFrame will call WeaponIdle.
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_Weapon_flTimeWeaponIdle,
/*
* Description: "primary" ammo index into player's m_rgAmmo[]
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_iPrimaryAmmoType,
/*
* Description: "secondary" ammo index into player's m_rgAmmo[]
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_iSecondaryAmmoType,
/*
* Description: Number of shots left in the primary weapon clip, -1 if not used.
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_iClip,
/*
* Description: The last version of m_Weapon_iClip sent to hud dll.
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_iClientClip,
/*
* Description: The last version of the weapon state sent to hud dll (is current weapon, is on target).
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_iClientWeaponState,
/*
* Description: Are we in the middle of a reload?
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_fInReload,
/*
* Description: Are we in the middle of a reload for the shotguns?
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_fInSpecialReload,
/*
* Description: How much ammo you get when you pick up this weapon as placed by a level designer.
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_iDefaultAmmo,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_iShellId,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_Weapon_fMaxSpeed,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_Weapon_bDelayFire,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_iDirection,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_Weapon_bSecondarySilencerOn,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_Weapon_flAccuracy,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_Weapon_flLastFire,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_iShotsFired,
/*
* Description: Time to shoot the remaining bullets of the glock18 burst fire.
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_Weapon_flGlock18Shoot,
/*
* Description: Used to keep track of the shots fired during the Glock18 burst fire mode.
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_iGlock18ShotsFired,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_Weapon_flFamasShoot,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_iFamasShotsFired,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_Weapon_fBurstSpread,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_iWeaponState,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_Weapon_flNextReload,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_Weapon_flDecreaseShotsFired,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_usFireGlock18,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_Weapon_usFireFamas,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_Weapon_flPrevPrimaryAttack,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_Weapon_flLastFireTime
};
Description
CBasePlayerWeapon Members