AMX Mod X API Documentation

Signature
enum CBasePlayerWeapon_Members { /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_iPlayEmptySound = BEGIN_MEMBER_REGION(baseweapon), /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_fFireOnEmpty, /* * Description: Soonest time ItemPostFrame will call PrimaryAttack. * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_Weapon_flNextPrimaryAttack, /* * Description: Soonest time ItemPostFrame will call SecondaryAttack. * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_Weapon_flNextSecondaryAttack, /* * Description: Soonest time ItemPostFrame will call WeaponIdle. * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_Weapon_flTimeWeaponIdle, /* * Description: "primary" ammo index into player's m_rgAmmo[] * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_iPrimaryAmmoType, /* * Description: "secondary" ammo index into player's m_rgAmmo[] * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_iSecondaryAmmoType, /* * Description: Number of shots left in the primary weapon clip, -1 if not used. * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_iClip, /* * Description: The last version of m_Weapon_iClip sent to hud dll. * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_iClientClip, /* * Description: The last version of the weapon state sent to hud dll (is current weapon, is on target). * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_iClientWeaponState, /* * Description: Are we in the middle of a reload? * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_fInReload, /* * Description: Are we in the middle of a reload for the shotguns? * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_fInSpecialReload, /* * Description: How much ammo you get when you pick up this weapon as placed by a level designer. * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_iDefaultAmmo, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_iShellId, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_Weapon_fMaxSpeed, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_Weapon_bDelayFire, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_iDirection, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_Weapon_bSecondarySilencerOn, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_Weapon_flAccuracy, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_Weapon_flLastFire, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_iShotsFired, /* * Description: Time to shoot the remaining bullets of the glock18 burst fire. * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_Weapon_flGlock18Shoot, /* * Description: Used to keep track of the shots fired during the Glock18 burst fire mode. * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_iGlock18ShotsFired, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_Weapon_flFamasShoot, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_iFamasShotsFired, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_Weapon_fBurstSpread, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_iWeaponState, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_Weapon_flNextReload, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_Weapon_flDecreaseShotsFired, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_usFireGlock18, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_Weapon_usFireFamas, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_Weapon_flPrevPrimaryAttack, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_Weapon_flLastFireTime };
Description

CBasePlayerWeapon Members

Назад
Верх