Signature
enum CBasePlayer_Members
{
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
random_seed = BEGIN_MEMBER_REGION(player),
/*
* Description: -
* Member type: unsigned short
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_usPlayerBleed,
/*
* Description: -
* Member type: class EHANDLE
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_hObserverTarget,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flNextObserverInput,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iObserverWeapon,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iObserverC4State,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bObserverHasDefuser,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iObserverLastMode,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flFlinchTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flAnimTime,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bHighDamage,
/*
* Description: Slow down the player based on the velocity modifier, applies when the player takes damage.
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flVelocityModifier,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iLastZoom,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bResumeZoom,
/*
* Description: Delay to call EjectBrass function on M3, Scout and AWP (rest of weapons are client-side).
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flEjectBrass,
/*
* Description: -
* Member type: enum ArmorType
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iKevlar,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bNotKilled,
/*
* Description: -
* Member type: enum TeamName
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iTeam,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iAccount,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bHasPrimary,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flDeathThrowTime,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iThrowDirection,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flLastTalk,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bJustConnected,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bContextHelp,
/*
* Description: -
* Member type: enum JoinState
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iJoiningState,
/*
* Description: -
* Member type: class CBaseEntity *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pIntroCamera,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_fIntroCamTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_fLastMovement,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bMissionBriefing,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bTeamChanged,
/*
* Description: -
* Member type: enum ModelName
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iModelName,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iTeamKills,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iIgnoreGlobalChat,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bHasNightVision,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bNightVisionOn,
/*
* Description: -
* Member type: class Vector [20]
* Get params: get_member(index, member, Float:output[3], element);
* Set params: set_member(index, member, Float:dest[3], element);
*/
m_vRecentPath,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flIdleCheckTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flRadioTime,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iRadioMessages,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bIgnoreRadio,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bHasC4,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bHasDefuser,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bKilledByBomb,
/*
* Description: -
* Member type: class Vector
* Get params: get_member(index, member, Float:output[3]);
* Set params: set_member(index, member, Float:dest[3]);
*/
m_vBlastVector,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bKilledByGrenade,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_flDisplayHistory,
/*
* Description: -
* Member type: enum _Menu
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iMenu,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iChaseTarget,
/*
* Description: -
* Member type: class CBaseEntity *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pChaseTarget,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_fCamSwitch,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bEscaped,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bIsVIP,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_tmNextRadarUpdate,
/*
* Description: -
* Member type: class Vector
* Get params: get_member(index, member, Float:output[3]);
* Set params: set_member(index, member, Float:dest[3]);
*/
m_vLastOrigin,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iCurrentKickVote,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flNextVoteTime,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bJustKilledTeammate,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iHostagesKilled,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iMapVote,
/*
* Description: The player can't shoot for freezetime period or during defuse bomb
* @note This member isn't flexible, you can't override it for other behavior, so for this purpose use m_bCanShootOverride
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bCanShoot,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flLastFired,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flLastAttackedTeammate,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bHeadshotKilled,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bPunishedForTK,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bReceivesNoMoneyNextRound,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iTimeCheckAllowed,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bHasChangedName,
/*
* Description: -
* Member type: char [32]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_szNewName,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bIsDefusing,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_tmHandleSignals,
/*
* Description: (0 - signal, 1 - state)
* Member type: class CUnifiedSignals
* Get params: get_member(index, member, signals[UnifiedSignals]);
* Set params: set_member(index, member, signals[UnifiedSignals]);
*/
m_signals,
/*
* Description: -
* Member type: struct edict_s *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pentCurBombTarget,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iPlayerSound,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iTargetVolume,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iWeaponVolume,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iExtraSoundTypes,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iWeaponFlash,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flStopExtraSoundTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flFlashLightTime,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iFlashBattery,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_afButtonLast,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_afButtonPressed,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_afButtonReleased,
/*
* Description: -
* Member type: struct edict_s *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pentSndLast,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flSndRoomtype,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flSndRange,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flFallVelocity,
/*
* Description: -
* Member type: int [4]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_rgItems,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fNewAmmo,
/*
* Description: -
* Member type: unsigned int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_afPhysicsFlags,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_fNextSuicideTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flTimeStepSound,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flTimeWeaponIdle,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flSwimTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flDuckTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flWallJumpTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flSuitUpdate,
/*
* Description: -
* Member type: int [4]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_rgSuitPlayList,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iSuitPlayNext,
/*
* Description: -
* Member type: int [32]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_rgiSuitNoRepeat,
/*
* Description: -
* Member type: float [32]
* Get params: Float:get_member(index, member, element);
* Set params: set_member(index, member, Float:value, element);
*/
m_rgflSuitNoRepeatTime,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_lastDamageAmount,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_tbdPrev,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flgeigerRange,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flgeigerDelay,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_igeigerRangePrev,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iStepLeft,
/*
* Description: -
* Member type: char [17]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_szTextureName,
/*
* Description: -
* Member type: char
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_chTextureType,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_idrowndmg,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_idrownrestored,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bitsHUDDamage,
/*
* Description: -
* Member type: BOOL
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fInitHUD,
/*
* Description: -
* Member type: BOOL
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fGameHUDInitialized,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iTrain,
/*
* Description: -
* Member type: BOOL
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fWeapon,
/*
* Description: -
* Member type: class EHANDLE
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pTank,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_fDeadTime,
/*
* Description: -
* Member type: BOOL
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fNoPlayerSound,
/*
* Description: -
* Member type: BOOL
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fLongJump,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_tSneaking,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iUpdateTime,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iClientHealth,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iClientBattery,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iHideHUD,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iClientHideHUD,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iFOV,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iClientFOV,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iNumSpawns,
/*
* Description: -
* Member type: class CBaseEntity *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pObserver,
/*
* Description: -
* Member type: class CBasePlayerItem *[6]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_rgpPlayerItems,
/*
* Description: -
* Member type: class CBasePlayerItem *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pActiveItem,
/*
* Description: -
* Member type: class CBasePlayerItem *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pClientActiveItem,
/*
* Description: -
* Member type: class CBasePlayerItem *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pLastItem,
/*
* Description: -
* Member type: int [32]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_rgAmmo,
/*
* Description: -
* Member type: int [32]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_rgAmmoLast,
/*
* Description: -
* Member type: class Vector
* Get params: get_member(index, member, Float:output[3]);
* Set params: set_member(index, member, Float:dest[3]);
*/
m_vecAutoAim,
/*
* Description: -
* Member type: BOOL
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fOnTarget,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iDeaths,
/*
* Description: -
* Member type: int [4]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_izSBarState,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flNextSBarUpdateTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flStatusBarDisappearDelay,
/*
* Description: -
* Member type: char [128]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_SbarString0,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_lastx,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_lasty,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_nCustomSprayFrames,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flNextDecalTime,
/*
* Description: -
* Member type: char [16]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_szTeamName,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_modelIndexPlayer,
/*
* Description: -
* Member type: char [32]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_szAnimExtention,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iGaitsequence,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flGaitframe,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flGaityaw,
/*
* Description: -
* Member type: class Vector
* Get params: get_member(index, member, Float:output[3]);
* Set params: set_member(index, member, Float:dest[3]);
*/
m_prevgaitorigin,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flPitch,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flYaw,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flGaitMovement,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iAutoWepSwitch,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bVGUIMenus,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bShowHints,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bShieldDrawn,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bOwnsShield,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bWasFollowing,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flNextFollowTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flYawModifier,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_blindUntilTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_blindStartTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_blindHoldTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_blindFadeTime,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_blindAlpha,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_allowAutoFollowTime,
/*
* Description: -
* Member type: char [256]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_autoBuyString,
/*
* Description: -
* Member type: char *
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_rebuyString,
/*
* Description: -
* Member type: struct RebuyStruct
* Get params: RebuyHandle:get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_rebuyStruct,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bIsInRebuy,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flLastUpdateTime,
/*
* Description: -
* Member type: char [32]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_lastLocation,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_progressStart,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_progressEnd,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bObserverAutoDirector,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_canSwitchObserverModes,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_heartBeatTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_intenseTimestamp,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_silentTimestamp,
/*
* Description: -
* Member type: enum MusicState
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_musicState,
/*
* Description: -
* Member type: float [8]
* Get params: Float:get_member(index, member, element);
* Set params: set_member(index, member, Float:value, element);
*/
m_flLastCommandTime,
/*
* Description: The amount of money sent to the client last time.
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iLastAccount,
/*
* Description: The amount of health sent to the client last time.
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_iLastClientHealth,
/*
* Description: Waiting time for update fields into scoreboard.
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_tmNextAccountHealthUpdate
};
Description
CBasePlayer Members