AMX Mod X API Documentation

Signature
enum CBasePlayer_Members { /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ random_seed = BEGIN_MEMBER_REGION(player), /* * Description: - * Member type: unsigned short * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_usPlayerBleed, /* * Description: - * Member type: class EHANDLE * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_hObserverTarget, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flNextObserverInput, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iObserverWeapon, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iObserverC4State, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bObserverHasDefuser, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iObserverLastMode, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flFlinchTime, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flAnimTime, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bHighDamage, /* * Description: Slow down the player based on the velocity modifier, applies when the player takes damage. * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flVelocityModifier, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iLastZoom, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bResumeZoom, /* * Description: Delay to call EjectBrass function on M3, Scout and AWP (rest of weapons are client-side). * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flEjectBrass, /* * Description: - * Member type: enum ArmorType * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iKevlar, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bNotKilled, /* * Description: - * Member type: enum TeamName * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iTeam, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iAccount, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bHasPrimary, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flDeathThrowTime, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iThrowDirection, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flLastTalk, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bJustConnected, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bContextHelp, /* * Description: - * Member type: enum JoinState * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iJoiningState, /* * Description: - * Member type: class CBaseEntity * * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_pIntroCamera, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_fIntroCamTime, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_fLastMovement, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bMissionBriefing, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bTeamChanged, /* * Description: - * Member type: enum ModelName * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iModelName, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iTeamKills, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iIgnoreGlobalChat, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bHasNightVision, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bNightVisionOn, /* * Description: - * Member type: class Vector [20] * Get params: get_member(index, member, Float:output[3], element); * Set params: set_member(index, member, Float:dest[3], element); */ m_vRecentPath, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flIdleCheckTime, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flRadioTime, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iRadioMessages, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bIgnoreRadio, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bHasC4, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bHasDefuser, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bKilledByBomb, /* * Description: - * Member type: class Vector * Get params: get_member(index, member, Float:output[3]); * Set params: set_member(index, member, Float:dest[3]); */ m_vBlastVector, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bKilledByGrenade, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_flDisplayHistory, /* * Description: - * Member type: enum _Menu * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iMenu, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iChaseTarget, /* * Description: - * Member type: class CBaseEntity * * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_pChaseTarget, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_fCamSwitch, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bEscaped, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bIsVIP, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_tmNextRadarUpdate, /* * Description: - * Member type: class Vector * Get params: get_member(index, member, Float:output[3]); * Set params: set_member(index, member, Float:dest[3]); */ m_vLastOrigin, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iCurrentKickVote, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flNextVoteTime, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bJustKilledTeammate, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iHostagesKilled, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iMapVote, /* * Description: The player can't shoot for freezetime period or during defuse bomb * @note This member isn't flexible, you can't override it for other behavior, so for this purpose use m_bCanShootOverride * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bCanShoot, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flLastFired, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flLastAttackedTeammate, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bHeadshotKilled, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bPunishedForTK, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bReceivesNoMoneyNextRound, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iTimeCheckAllowed, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bHasChangedName, /* * Description: - * Member type: char [32] * Get params: get_member(index, member, dest[], const lenght); * Set params: set_member(index, member, const source[]); */ m_szNewName, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bIsDefusing, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_tmHandleSignals, /* * Description: (0 - signal, 1 - state) * Member type: class CUnifiedSignals * Get params: get_member(index, member, signals[UnifiedSignals]); * Set params: set_member(index, member, signals[UnifiedSignals]); */ m_signals, /* * Description: - * Member type: struct edict_s * * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_pentCurBombTarget, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iPlayerSound, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iTargetVolume, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iWeaponVolume, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iExtraSoundTypes, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iWeaponFlash, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flStopExtraSoundTime, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flFlashLightTime, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iFlashBattery, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_afButtonLast, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_afButtonPressed, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_afButtonReleased, /* * Description: - * Member type: struct edict_s * * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_pentSndLast, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flSndRoomtype, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flSndRange, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flFallVelocity, /* * Description: - * Member type: int [4] * Get params: get_member(index, member, element); * Set params: set_member(index, member, value, element); */ m_rgItems, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_fNewAmmo, /* * Description: - * Member type: unsigned int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_afPhysicsFlags, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_fNextSuicideTime, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flTimeStepSound, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flTimeWeaponIdle, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flSwimTime, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flDuckTime, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flWallJumpTime, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flSuitUpdate, /* * Description: - * Member type: int [4] * Get params: get_member(index, member, element); * Set params: set_member(index, member, value, element); */ m_rgSuitPlayList, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iSuitPlayNext, /* * Description: - * Member type: int [32] * Get params: get_member(index, member, element); * Set params: set_member(index, member, value, element); */ m_rgiSuitNoRepeat, /* * Description: - * Member type: float [32] * Get params: Float:get_member(index, member, element); * Set params: set_member(index, member, Float:value, element); */ m_rgflSuitNoRepeatTime, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_lastDamageAmount, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_tbdPrev, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flgeigerRange, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flgeigerDelay, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_igeigerRangePrev, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iStepLeft, /* * Description: - * Member type: char [17] * Get params: get_member(index, member, dest[], const lenght); * Set params: set_member(index, member, const source[]); */ m_szTextureName, /* * Description: - * Member type: char * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_chTextureType, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_idrowndmg, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_idrownrestored, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_bitsHUDDamage, /* * Description: - * Member type: BOOL * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_fInitHUD, /* * Description: - * Member type: BOOL * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_fGameHUDInitialized, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iTrain, /* * Description: - * Member type: BOOL * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_fWeapon, /* * Description: - * Member type: class EHANDLE * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_pTank, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_fDeadTime, /* * Description: - * Member type: BOOL * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_fNoPlayerSound, /* * Description: - * Member type: BOOL * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_fLongJump, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_tSneaking, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iUpdateTime, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iClientHealth, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iClientBattery, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iHideHUD, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iClientHideHUD, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iFOV, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iClientFOV, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iNumSpawns, /* * Description: - * Member type: class CBaseEntity * * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_pObserver, /* * Description: - * Member type: class CBasePlayerItem *[6] * Get params: get_member(index, member, element); * Set params: set_member(index, member, value, element); */ m_rgpPlayerItems, /* * Description: - * Member type: class CBasePlayerItem * * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_pActiveItem, /* * Description: - * Member type: class CBasePlayerItem * * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_pClientActiveItem, /* * Description: - * Member type: class CBasePlayerItem * * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_pLastItem, /* * Description: - * Member type: int [32] * Get params: get_member(index, member, element); * Set params: set_member(index, member, value, element); */ m_rgAmmo, /* * Description: - * Member type: int [32] * Get params: get_member(index, member, element); * Set params: set_member(index, member, value, element); */ m_rgAmmoLast, /* * Description: - * Member type: class Vector * Get params: get_member(index, member, Float:output[3]); * Set params: set_member(index, member, Float:dest[3]); */ m_vecAutoAim, /* * Description: - * Member type: BOOL * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_fOnTarget, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iDeaths, /* * Description: - * Member type: int [4] * Get params: get_member(index, member, element); * Set params: set_member(index, member, value, element); */ m_izSBarState, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flNextSBarUpdateTime, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flStatusBarDisappearDelay, /* * Description: - * Member type: char [128] * Get params: get_member(index, member, dest[], const lenght); * Set params: set_member(index, member, const source[]); */ m_SbarString0, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_lastx, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_lasty, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_nCustomSprayFrames, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flNextDecalTime, /* * Description: - * Member type: char [16] * Get params: get_member(index, member, dest[], const lenght); * Set params: set_member(index, member, const source[]); */ m_szTeamName, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_modelIndexPlayer, /* * Description: - * Member type: char [32] * Get params: get_member(index, member, dest[], const lenght); * Set params: set_member(index, member, const source[]); */ m_szAnimExtention, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iGaitsequence, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flGaitframe, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flGaityaw, /* * Description: - * Member type: class Vector * Get params: get_member(index, member, Float:output[3]); * Set params: set_member(index, member, Float:dest[3]); */ m_prevgaitorigin, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flPitch, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flYaw, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flGaitMovement, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iAutoWepSwitch, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bVGUIMenus, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bShowHints, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bShieldDrawn, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bOwnsShield, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bWasFollowing, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flNextFollowTime, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flYawModifier, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_blindUntilTime, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_blindStartTime, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_blindHoldTime, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_blindFadeTime, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_blindAlpha, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_allowAutoFollowTime, /* * Description: - * Member type: char [256] * Get params: get_member(index, member, dest[], const lenght); * Set params: set_member(index, member, const source[]); */ m_autoBuyString, /* * Description: - * Member type: char * * Get params: get_member(index, member, dest[], const lenght); * Set params: set_member(index, member, const source[]); */ m_rebuyString, /* * Description: - * Member type: struct RebuyStruct * Get params: RebuyHandle:get_member(index, member); * Set params: set_member(index, member, value); */ m_rebuyStruct, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bIsInRebuy, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flLastUpdateTime, /* * Description: - * Member type: char [32] * Get params: get_member(index, member, dest[], const lenght); * Set params: set_member(index, member, const source[]); */ m_lastLocation, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_progressStart, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_progressEnd, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bObserverAutoDirector, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_canSwitchObserverModes, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_heartBeatTime, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_intenseTimestamp, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_silentTimestamp, /* * Description: - * Member type: enum MusicState * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_musicState, /* * Description: - * Member type: float [8] * Get params: Float:get_member(index, member, element); * Set params: set_member(index, member, Float:value, element); */ m_flLastCommandTime, /* * Description: The amount of money sent to the client last time. * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iLastAccount, /* * Description: The amount of health sent to the client last time. * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_iLastClientHealth, /* * Description: Waiting time for update fields into scoreboard. * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_tmNextAccountHealthUpdate };
Description

CBasePlayer Members

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