Signature
enum CCSPlayerWeapon_Members
{
/*
* Description: Weapon secondary attack state
* Member type: enum SecondaryAtkState
* Get params: get_member(index, member);
* Set params: set_member(index, member, SecondaryAtkState:value);
*/
m_Weapon_iStateSecondaryAttack = BEGIN_MEMBER_REGION(csplayerweapon),
/*
* Description: Basic damage that weapon deals before any multiplier, such as hitgroup, armor, distance and bullet penetration
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_Weapon_flBaseDamage
};
Description
CCSPlayerWeapon API Members