AMX Mod X API Documentation

Signature
enum CCSPlayer_Members { /* * Description: - * Member type: char [32] * Get params: get_member(index, member, dest[], const lenght); * Set params: set_member(index, member, const source[]); */ m_szModel = BEGIN_MEMBER_REGION(csplayer), /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bForceShowMenu, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flRespawnPending, /* * Description: - * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flSpawnProtectionEndTime, /* * Description: - * Member type: class Vector * Get params: get_member(index, member, Float:output[3]); * Set params: set_member(index, member, Float:dest[3]); */ m_vecOldvAngle, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iWeaponInfiniteAmmo, /* * Description: - * Member type: int * Get params: get_member(index, member); * Set params: set_member(index, member, value); */ m_iWeaponInfiniteIds, /* * Description: Forcing override for CBasePlayer::m_bCanShoot * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bCanShootOverride, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bGameForcingRespawn, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bAutoBunnyHopping, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bMegaBunnyJumping, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bPlantC4Anywhere, /* * Description: - * Member type: bool * Get params: get_member(index, member); * Set params: set_member(index, member, bool:value); */ m_bSpawnProtectionEffects, /* * Description: Player vertical jump height * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flJumpHeight, /* * Description: Player vertical jump height with longjump * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flLongJumpHeight, /* * Description: Player horizontal jump height with longjump * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flLongJumpForce, /* * Description: Player crouch maxspeed multiplier * Member type: float * Get params: Float:get_member(index, member); * Set params: set_member(index, member, Float:value); */ m_flDuckSpeedMultiplier, /* * Description: How many unanswered kills this player has been dealt by each other player (0-31) * Member type: int [32] * Get params: get_member(index, member, element); * Set params: set_member(index, member, value, element); */ m_iNumKilledByUnanswered, /* * Description: Array of state per other player whether player is dominating other players (0-31) * Member type: bool [32] * Get params: get_member(index, member, element); * Set params: set_member(index, member, value, element); */ m_bPlayerDominated };
Description

CCSPlayer API Members

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