Signature
enum CCSPlayer_Members
{
/*
* Description: -
* Member type: char [32]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_szModel = BEGIN_MEMBER_REGION(csplayer),
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bForceShowMenu,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flRespawnPending,
/*
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flSpawnProtectionEndTime,
/*
* Description: -
* Member type: class Vector
* Get params: get_member(index, member, Float:output[3]);
* Set params: set_member(index, member, Float:dest[3]);
*/
m_vecOldvAngle,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iWeaponInfiniteAmmo,
/*
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iWeaponInfiniteIds,
/*
* Description: Forcing override for CBasePlayer::m_bCanShoot
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bCanShootOverride,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bGameForcingRespawn,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bAutoBunnyHopping,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bMegaBunnyJumping,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bPlantC4Anywhere,
/*
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bSpawnProtectionEffects,
/*
* Description: Player vertical jump height
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flJumpHeight,
/*
* Description: Player vertical jump height with longjump
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flLongJumpHeight,
/*
* Description: Player horizontal jump height with longjump
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flLongJumpForce,
/*
* Description: Player crouch maxspeed multiplier
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flDuckSpeedMultiplier,
/*
* Description: How many unanswered kills this player has been dealt by each other player (0-31)
* Member type: int [32]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_iNumKilledByUnanswered,
/*
* Description: Array of state per other player whether player is dominating other players (0-31)
* Member type: bool [32]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_bPlayerDominated
};
Description
CCSPlayer API Members